Home ยป KKB Weekly Training Schedule ๐ŸฅŠ 6 Days/Week ยป Day 6 (Sat) ๐ŸฅŠ Mix Day (Skill Review) โ€” KKB Weekly Training (3:30โ€“5:30)

Day 6 (Sat) ๐ŸฅŠ Mix Day (Skill Review) โ€” KKB Weekly Training (3:30โ€“5:30)

Day 6 (Sat) ๐ŸฅŠ Mix Day (Skill Review) โ€” KKB Weekly Training (2 hours)
Home ยป KKB Weekly Training Schedule ๐ŸฅŠ 6 Days/Week ยป Day 6 (Sat) ๐ŸฅŠ Mix Day (Skill Review) โ€” KKB Weekly Training (3:30โ€“5:30)

Day 6 is the โ€œglue dayโ€ of the KKB weekly training schedule. ๐Ÿงฉ You take everything from the week โ€” distance, teep, kicks, defense, counters โ€” and you connect it into real fighting flow (without turning it into a war).

Goal of the day: smooth transitions โœ… clean technique โœ… smart pacing โœ… and a strong โ€œresetโ€ mindset. If Day 1โ€“5 built the tools, Day 6 makes the tools usable. ๐Ÿ˜„

Day 6 (Sat) ๐ŸฅŠ Mix Day (Skill Review) โ€” KKB Weekly Training (3:30โ€“5:30)

๐Ÿ“Œ Table of Contents


1. Day 6 Summary (Sat) โœ…

DayTimeMain FocusKey Targets
Day 6 (Sat)3:30โ€“5:30๐ŸฅŠ Mix Day (Skill Review)Footwork, teep, kicks, defense, counters, smooth transitions

Goal of the day: turn separate skills into one fighting system โ€” enter โ†’ score โ†’ exit โ†’ reset. ๐Ÿ”


2. Goal of Mix Day (Skill Review) ๐ŸŽฏ

Day 6 is built around four KKB rules:

  • ๐Ÿฆถ Move first: footwork creates the shot
  • ๐Ÿฆต Strike with balance: every kick must recover fast
  • ๐Ÿ›ก๏ธ Defend with purpose: defense should create a counter
  • โœ… Reset always: donโ€™t stay in front after scoring

If you can do those four things, youโ€™ll look โ€œadvancedโ€ even with simple combos. ๐Ÿ˜„


3. Full 2-Hour Session Plan (3:30โ€“5:30) โฑ๏ธ

BlockMinutesFocusIntensity
Warm-Up15Shadow + mobility + rhythmEasy
Skill Stations45Footwork + teep + kick control + defenseMedium
Combo Lab25Flow combos + clean exitsMedium
Partner Drills20Timing + reactionsMedium
Controlled Sparring10โ€“12Skill sparring rules onlyLight
Cooldown5Breathing + stretchEasy

4. Warm-Up (15 min) ๐Ÿ”ฅ

Warm-up should feel smooth and sharp โ€” not tiring.

  • 3 min shadow boxing (jab only + guard return) ๐ŸฅŠ
  • 3 min footwork pattern (step in/out + angle exits) ๐Ÿงญ
  • 3 min teep rhythm (switch lead/rear) ๐Ÿฆถ
  • 3 min kick activation (light body kick + fast recovery) ๐Ÿฆต
  • 3 min defense rhythm (block/slip โ†’ counter โ†’ reset) ๐Ÿ›ก๏ธ

Tip: If you lose balance in warm-up, slow down. Quality first. โœ…


5. Skill Stations (Tables) ๐Ÿงช

Run these as stations: 3โ€“4 minutes each, rotate, repeat 2 times.

Station A: Footwork + Exits ๐Ÿฆถ

DrillTime / RepsMain FocusCoaching Tip
Step In / Step Out Footwork3 ร— 1 minEntry + balanceSmall steps, head level โœ…
Angle Exit Drill3 ร— 8 exitsSafety + anglesExit after scoring, not before ๐Ÿงญ
Jab-Cross โ†’ Exit Drill3 ร— 10Hit-and-moveHands back fast, pivot out โšก

Station B: Teep + Range Control ๐Ÿฆถ

DrillTime / RepsMain FocusCoaching Tip
Teep Technique Basics3 ร— 10 each legForm + recoilFast recovery, donโ€™t hang the leg ๐Ÿฆต
Entry/Exit Patterns (Teep)3 ร— 8Control distanceTeep = steering wheel, not power ๐Ÿš—
Teep Wall Drill2 ร— 25 repsAccuracy + snapTouch fast, return faster โšก

Station C: Kick Control (Long Weapons) ๐Ÿฆต

DrillTime / RepsMain FocusCoaching Tip
Step-in Body Kick (rear leg)3 ร— 10 each sideEntry + hip turnSmall step, no telegraph ๐Ÿ‘€
Body Kick โ†’ Return to Guard3 ร— 12Recovery speedKick and snap back fast โšก
Low Kick (outer thigh) line drill4 ร— 8 each sideAngle + shin lineCut through, donโ€™t swing wide โœ‚๏ธ
Kick โ†’ Check (defense)3 ร— 10Anti-counterAfter kicking, be ready to check ๐Ÿ›ก๏ธ
Double Kick Timing (same leg)3 ร— 6Rhythm + balanceSecond kick is quick, not stronger ๐Ÿ”
Feint โ†’ Step Kick3 ร— 8Timing trapFeint with eyes/shoulder, not big motion ๐ŸŽญ

Station D: Defense + Counters ๐Ÿ›ก๏ธ

Defense PatternRepsCounterExit / Reset
Block (high guard)3 ร— 10Jabโ€“CrossPivot out ๐Ÿงญ
Slip outside3 ร— 8Cross โ†’ HookStep back reset โœ…
Check kick3 ร— 10Low kick returnGuard up, stance stable ๐Ÿ›ก๏ธ

6. Combo Lab (Flow Table) ๐Ÿ”ฅ

This is where Day 6 becomes โ€œreal.โ€ Every combo must include: enter โ†’ score โ†’ exit.

Flow ComboBest UseKey Cue
Teep โ†’ Jab-Cross โ†’ ExitControl range + score safelyHands return before you move โšก
Jab โ†’ Low kick โ†’ CheckHit legs and prevent counterKick then โ€œready legโ€ ๐Ÿ›ก๏ธ
Feint โ†’ Step kick โ†’ ResetTiming trap at mid-rangeSmall feint, big timing ๐ŸŽญ
Block โ†’ Counter (1โ€“2) โ†’ PivotDefense to offenseCounter is short, exit is long ๐Ÿงญ

7. Partner Drills (Table) ๐Ÿค

Partner drills keep Mix Day honest: timing, distance, reaction. Keep it technical.

DrillRoundsMain FocusRule
1-for-1 (attack โ†’ defend โ†’ counter)3 ร— 2 minReaction timingOnly 1 counter shot โšก
Range Control (teep only)2 ร— 2 minDistance + balanceNo rushing forward ๐Ÿšซ
Kick trade (light) + recovery2 ร— 2 minKick controlMust reset stance after every kick โœ…
Defense station (block/slip/check)2 ร— 2 minDefense habitsDefend first, then counter ๐Ÿ›ก๏ธ

8. Controlled Sparring Rules (Table) ๐Ÿ›ก๏ธ

Mix Day sparring is for skill quality, not ego. Keep it light and clean.

RuleWhy It MattersCoach Focus
Light power onlyPrevents injuries before a new weekTechnique & timing โœ…
After scoring, you must exit or resetBuilds real fight habitsHit-and-move ๐Ÿงญ
Max 2-shot countersStops brawlingShort counter, clean exit โšก
No hard elbows/kneesSafety for teammatesControl & respect ๐Ÿค

Easy scoring system: clean entry + clean score + clean exit = point. ๐ŸŽฏ


9. Common Mistakes (And Fixes) ๐Ÿšซโœ…

  • โŒ Trying to โ€œwinโ€ Mix Day โ†’ โœ… focus on flow and clean habits
  • โŒ Too many combos โ†’ โœ… pick 3โ€“4 flows and perfect them
  • โŒ Kicking with bad recovery โ†’ โœ… snap back to stance fast
  • โŒ Countering too long โ†’ โœ… 1โ€“2 shots, then pivot/reset
  • โŒ No breathing control โ†’ โœ… exhale on strikes, relax shoulders ๐Ÿ˜ฎโ€๐Ÿ’จ

Connect Day 6 to the full KKB system (strong internal linking for better user journey):


11. FAQ โ“

What is Mix Day in KKB training?

Mix Day is a weekly skill review where you combine footwork, teep control, kick control, defense, and counters into smooth fighting flow.

Should Day 6 be hard or light?

Medium intensity with light sparring. Day 6 is about quality and connection, not maximum power.

How many combos should I practice on Mix Day?

Keep it simple: 3โ€“4 flow combos done perfectly beats 20 messy combos.

Is Day 6 good for beginners?

Yes. Beginners should focus on footwork, guard, teep basics, and 1โ€“2 counters โ€” then reset. Simple and clean.

Why is Day 6 important for recovery?

It helps you train technique while avoiding heavy damage, so you start the next week fresh and consistent.