Day 2 is the KKB โdistance day.โ ๐ง ๐ฆถ Youโll build a teep that doesnโt just push โ it controls range, breaks rhythm, protects your center, and sets up clean offense.

๐ฆถ๐ฅ When your teep is strong, your opponent canโt enter clean, canโt set rhythm, and canโt pressure for free.
This session is built for a full 2-hour training block (3:30โ5:30): warm-up, teep mechanics, range drills, partner work, and controlled sparring rules that keep everyone improving safely. โ

๐ Table of Contents
- 1. Day 2 Summary (Tue) โ
- 2. Goal of the Day ๐ฏ
- 3. Teep Principles (KKB Style) ๐ฆถ
- 4. Session Structure (3:30โ5:30) โฑ๏ธ
- 5. Teep + Range Control Drills (Table) ๐งช
- 6. Partner Drills (Table) ๐ค
- 7. Teep Combos & Follow-Ups (Table) ๐ฅ
- 8. Controlled Sparring Rules ๐ก๏ธ
- 9. Common Mistakes (Fix Fast) ๐ซโ
- 10. Keep Training (Internal Links) ๐
- 11. FAQ โ
1. Day 2 Summary (Tue) โ
| Day | Time | Main Focus | Key Targets |
|---|---|---|---|
| Day 2 (Tue) | 3:30โ5:30 | ๐ฆถ Teep + Range Control | Lead teep, rear teep, push timing, Entry/Exit patterns ๐ชโฉ๏ธ, reset distance |

Goal of the day: a teep that is sharp, balanced, and instantly recoverable. Power is niceโฆ but control is what makes power usable. ๐
2. Goal of the Day ๐ฏ
- โ Own the center line (donโt get walked down)
- โ Stop pressure with lead teep + reset
- โ Use rear teep to punish step-ins
- โ Enter safely behind the teep (no rushing)
- โ Exit on angle after the teep (no standing still)

KKB rule: Teep is a โrange weapon.โ If you teep and fall forward, you lose the range battle. ๐ก๏ธ
3. Teep Principles (KKB Style) ๐ฆถ
- Knee up first: donโt swing the leg like a kick
- Push through the hip: hip drives, shoulders stay relaxed
- Hands stay home: guard high while teeping
- Fast recovery: teep โ land back into stance immediately
- Eyes on target: teep is timing, not guessing ๐
Distance cheat code: Teep is not only โpush.โ Itโs also โtouch.โ A light teep that disrupts rhythm can be more effective than a hard teep that makes you off-balance. โก

4. Session Structure (3:30โ5:30) โฑ๏ธ

| Block | Time | Focus | Coach Cue |
|---|---|---|---|
| Warm-up + mobility ๐ฅ | 15 min | Footwork + hip activation | Light + sharp, no fatigue |
| Teep Mechanics | 25 min | Lead/rear teep form + recovery | Knee up โ push โ snap back |
| Range Drills | 30 min | Stop pressure + control center | Teep decides the distance |
| Partner drills / pad work ๐ค | 30 min | Timing vs step-in attacks. Distance timing + target accuracy | Hit early, donโt chase |
| Controlled sparring (range only) ๐ก๏ธ | 15โ20 min | Range-only scoring.Score with teep, stop entry, keep center | Teep + reset + angle exit |
| Cooldown | 5โ10 min | Breathing + hips/calves | Recover for Day 3 |
5. Teep + Range Control Drills (Table) ๐งช
| Drill | Time / Reps | Main Focus | Coaching Tip |
|---|---|---|---|
| Teep Technique Basics | 3 ร 10 each leg | Form + balance | Knee up first, donโt swingextension, fast recovery ๐ฆถ |
| Teep Wall Drill | 50 reps each side | Line + control | Push straight, recover fast โกBalance + correct line + guard discipline |
| Lead Teep Touch (light) | 3 ร 12 | Timing + rhythm break | Touch and reset โ donโt fall in ๐ |
| Rear Teep Stop-Step | 3 ร 10 | Stop pressure | Hit them as they step ๐ |
| Teep โ Step Out Reset | 3 ร 8 each side | Exit distance | Teep then angle out ๐งญ |
| Double Teep Rhythm (same leg) | 3 ร 6 | Balance + timing | Second teep is quick, not harder ๐ |
6. Partner Drills (Table) ๐ค
| Partner Drill | Rounds | Attackerโs Job | Defenderโs Job (Teep) |
|---|---|---|---|
| Walk-Forward Pressure | 3 ร 2 min | Step in safely (no wild swings) | Teep to stop + reset distance ๐ก๏ธ |
| Step-In Jab Test | 3 ร 2 min | Jab entry only | Lead teep intercept + angle exit ๐งญ |
| Teep Catch / Parry (light) | 3 ร 2 min | Try to catch/parry teep | Mix touch teep + rear teep timing ๐๏ธ |
| Feint Entry vs Teep | 3 ร 2 min | Feint then step in | Donโt biteโteep on the real step ๐ |
7. Teep Combos & Follow-Ups (Table) ๐ฅ
| Combo | When to Use | Main Benefit | Coach Tip |
|---|---|---|---|
| Lead Teep โ Jab-Cross โ Exit | When they pause after the teep | Safe entry + scoring | Hands back fast, donโt chase โก |
| Rear Teep โ Reset โ Jab | When they walk you down | Stops pressure | Teep early, not late ๐ |
| Teep โ Angle Step โ Jab | When they try to counter straight | Breaks the center line | Step off first, then punch ๐งญ |
| Touch Teep โ Touch Teep โ Hard Teep | When they start reacting too early | Timing trap | Same look, different power ๐ญ |
| Teep โ Clinch Entry (light) | When they cover and freeze | Close distance safely | Hands high, head safe ๐ก๏ธ |
8. Controlled Sparring Rules ๐ก๏ธ
This is range-only sparring. The goal is skill, not damage.
- โ Light power (technical)
- โ Score with teep + clean reset
- โ You must exit after you land (step out or angle)
- โ No hard elbows/knees
- โ No wild punching exchanges
Scoring idea: Teep lands clean + you keep balance + you reset = point. ๐ฏ
9. Common Mistakes (Fix Fast) ๐ซโ
- โ Swinging the leg instead of lifting knee โ โ Knee up first, then extend
- โ Teeping and falling forward โ โ keep chest tall, recover fast
- โ Dropping hands while teeping โ โ Teep with guard up (hands protect face)
- โ Only one teep rhythm โ โ mix touch teep + stop-step teep + fast teep / fake teep / double teep
- โ Only one teep rhythm โ โ mix touch teep + stop-step teep
- โ Teep too late โ โ teep on their step, not after
- โ No exit after teep โ โ teep then angle out ๐งญ
- โ Slow recovery after teep โ โ Retract fast and return to stance immediately ๐งญ
- โ Leaning back too much โ โ Keep chest tall, engage core, small lean only
10. Keep Training (Internal Links) ๐
Use these KKB pages to build the full weekly system :
- ๐ Weekly hub: KKB Weekly Training Schedule
- ๐ฅ Day 1: Day 1 โ Out-Fighter Distance
- ๐ฆต Day 3: Day 3 โ Kick Control (Long Weapons)
- ๐ก๏ธ Day 4: Day 4 โ Defense + Counters
- โก Day 5: Day 5 โ Conditioning (10s/20s)
- ๐ Range sparring: Controlled Sparring (Range Only)
- ๐ฆถ Teep technique: Teep Technique Basics
- ๐งฑ Wall drill: Teep Wall Drill
- ๐ง Footwork base: Step In / Step Out Footwork
- ๐งญ Exits: Angle Exit Drill
11. FAQ โ
What is the best teep for beginners?
The lead teep is the easiest to learn first. Focus on balance, straight line push, and fast recovery back to stance.
When should I use the rear teep?
Use the rear teep when your opponent steps in hard or walks you down. Itโs a strong โstop weaponโ if timed early.
How do I stop falling forward after teeping?
Keep your posture tall, push through the hip (not the shoulders), and snap the foot back quickly to your stance.
Should we spar hard on Day 2?
No. Day 2 is range skill day. Keep sparring controlled and technical so timing improves without injuries.
Can I train teep every day?
Yes โ but keep most reps light and technical. A few sharp rounds daily can improve timing fast without overloading your hips.

