Want to understand Kun Khmer faster? ๐ This glossary is your quick dictionary for the most common words used in fights, training, scoring, and technique. Save it, share it, and use it before watching a show or stepping into training.
โญ Tip: If youโre training with the KKB system, combine this page with the KKB Weekly Training Schedule and the Techniques hub for faster improvement.
0. Table of Contents ๐
- 1. How to Use This Glossary
- 2. Quick Starter Pack (Beginner Terms)
- 3. Stance, Guard & Range
- 4. Footwork & Movement
- 5. Punches (Hands)
- 6. Elbows (Soks)
- 7. Knees
- 8. Kicks & Teep
- 9. Defense & Counters
- 10. Clinch & Control
- 11. Scoring & Judging
- 12. Training & Gym Words
- 13. Common Combos & Fight Phrases
- 14. FAQ
1. How to Use This Glossary ๐ง
- Search fast: Use Ctrl+F (or Find) and type a word like โteepโ or โcheckโ. ๐
- Learn by category: Start with the Starter Pack, then go to Defense and Clinch. โ
- Watch + practice: Watch fights via Schedule then drill the terms in training.
Need basics first? Go to Beginners and Warm-Up & Stretching ๐ฅ
2. Quick Starter Pack (Beginner Terms) ๐
If you learn only 15 words today, learn these:
| Term | Meaning | Why it matters |
|---|---|---|
| Teep ๐ฆถ | Push kick to manage distance | Stops pressure, scores, sets up combos |
| Check ๐ก๏ธ | Lift shin to block a kick | Protects legs + makes opponents hesitate |
| Clinch ๐ค | Close control range (neck/arms) | Where knees + balance wins fights |
| Pivot โฉ๏ธ | Turn out to change angle | Escape pressure + counter safely |
| Counter ๐ฏ | Strike right after defense | Efficient scoring and momentum change |
| Guard ๐งค | Hands/arms protecting head & body | Defense starts here |
| Range ๐ | Distance to hit / not get hit | Controls who lands first |
| Reset ๐ | Return to stance and calm | Stops chaos, keeps balance |
Want drills for these terms? Use the KKB training pages: Day 2 (Teep & Range) โข Day 4 (Defense + Counters)
3. Stance, Guard & Range ๐งโโ๏ธ
| Term | Definition | Quick tip |
|---|---|---|
| Stance | Your base position (feet, hips, posture) | Stable base = power + defense โ |
| Orthodox / Southpaw | Right-handed (left lead) / Left-handed (right lead) | Learn angles vs both stances โฉ๏ธ |
| High guard | Hands high, elbows tucked | Protect head + body at once ๐ก๏ธ |
| Long guard | Lead hand extended to frame | Great to interrupt entries โ |
| Range control | Keeping distance where you score safely | Teep + jab + footwork combo ๐ก |
| Center line | Direct line between fighters | Own the center = easier scoring ๐ฏ |
Related reading: KKB Out-Fighter Style โข Step In/Out Footwork Drill
4. Footwork & Movement ๐ฃ
| Term | Definition | When to use |
|---|---|---|
| Step-in | Small forward step to enter range | After feint or jab ๐ง |
| Step-out | Small step back to exit safely | After you strike / after exchange ๐ |
| Angle off | Move to side to avoid center line | Vs straight attacks โ๏ธ |
| Pivot | Turn on lead foot to change direction | Escape pressure + counter โฉ๏ธ |
| Exit | Leave the pocket after scoring | Score then disappear ๐ |
Drills: Angle Exit Drill โข JabโCross Exit Drill
5. Punches (Hands) ๐ฅ
| Term | Definition | Coaching cue |
|---|---|---|
| Jab | Lead straight punch | Fast, snappy, return to guard โก |
| Cross | Rear straight punch | Turn hip + shoulder, donโt lean ๐ฏ |
| Hook | Horizontal punch (head/body) | Elbow level, tight arc ๐ง |
| Uppercut | Vertical punch upward | Lift with legs, not only arm ๐ฅ |
| Body shot | Punch to ribs/solar area | Hands up on exit ๐ |
Training link: Jab-Only Shadow Boxing (KKB) โข Defense: Punch Defense (Block/Slip/Counter)
6. Elbows (Soks) ๐ฆด
| Term | Definition | Safety note |
|---|---|---|
| Horizontal elbow | Elbow across like a hook | Control in training (pads) ๐ก๏ธ |
| Diagonal elbow | Downward/angled cut | Use short motion, sharp angle ๐ฏ |
| Upward elbow | Rising elbow under guard | Close range only ๐ค |
| Spinning elbow | Turn elbow strike | High risk, donโt overuse ๐ |
7. Knees ๐ฆต
| Term | Definition | Best moment |
|---|---|---|
| Straight knee | Knee forward to body | In clinch or after frame ๐ค |
| Diagonal knee | Angled knee to ribs | When opponent turns sideways โ๏ธ |
| Flying knee | Jump knee strike | Timing only, not spam ๐ |
8. Kicks & Teep ๐ฆถ
| Term | Definition | Coaching tip |
|---|---|---|
| Round kick | Shin kick to body/legs | Turn hip, return to stance ๐ |
| Body kick | Kick to ribs/arm | Balance first, power second โ |
| Low kick | Kick to thigh | Cut through, donโt swing โ๏ธ |
| Step kick | Kick after a step-in entry | No telegraph ๐ |
| Teep | Push kick to distance/control | Fast recovery = safe teep โก |
Kick control cluster: Day 3 Kick Control โข Teep Basics โข Teep Wall Drill
9. Defense & Counters ๐ก๏ธ
| Term | Definition | Example |
|---|---|---|
| Block | Stop strike with arms/guard | High guard vs hooks ๐งค |
| Parry | Redirect a straight punch | Tap jab to the side โ |
| Slip | Move head off line | Slip cross โ counter ๐ฏ |
| Check | Shin block vs kick | Check โ return kick ๐ฆต |
| Counter | Strike immediately after defense | Check โ body kick โก |
| Reset | Return to calm stance after exchange | Hit โ exit โ reset ๐ |
Defense pages: Kick Defense (Check & Return) โข Defense + Pivot Drill Tables โข Day 4 Plan
10. Clinch & Control ๐ค
| Term | Definition | Key idea |
|---|---|---|
| Clinch | Close-range control with arms/neck | Balance beats strength โ |
| Frame | Use forearm to create space | Frame โ knee or exit โฉ๏ธ |
| Off-balance | Break opponent posture/feet | Good knees come after this ๐ฏ |
| Inside control | Your arms inside opponent arms | More control, better knees ๐ฆต |
11. Scoring & Judging ๐
| Term | Meaning | What judges like |
|---|---|---|
| Clean strike | Lands clearly with balance | Visible impact + control โ |
| Ring control | Owning center and dictating pace | Pressure without chasing ๐ฏ |
| Effective defense | Blocking, checking, slipping correctly | Defense โ counter scoring ๐ก๏ธ |
| Dominance | Who controls exchanges | Balance, posture, clean timing ๐ฅ |
If youโre watching events, use: Schedule hub and Results.
12. Training & Gym Words ๐๏ธ
| Term | Definition | Example |
|---|---|---|
| Round | Timed work period (e.g., 3 min) | 3ร3 min shadow boxing ๐ฅ |
| Rep | One repetition | 10 teeps each side ๐ฆถ |
| Drill | Practice pattern for skill | Jab โ exit drill โฉ๏ธ |
| Conditioning | Fitness work for fight performance | Intervals: 10s fast / 20s calm ๐ฅ |
| Pad work | Training with pads and coach | Combo timing + accuracy ๐ฏ |
| Sparring | Controlled practice fighting | Light rounds for skill ๐ก๏ธ |
Useful pages: Partner Drills & Pad Work โข Controlled Sparring (Range Only) โข Workouts
13. Common Combos & Fight Phrases ๐งฉ
| Phrase / Combo | Meaning | Best use |
|---|---|---|
| Jab โ Teep | Hands to blind, teep to reset range | Stop pressure + score safely โ |
| Check โ Return Kick | Defend then answer immediately | Best โmessageโ in fights ๐ก๏ธ |
| Feint โ Step Kick | Fake then enter with kick | Timing trap ๐ญ |
| Hit โ Exit โ Reset | Score then leave danger | Smart fighting style โฉ๏ธ |
More drills: Feint โ Jab Drill โข Jab โ Low Kick Drill
14. FAQ โ
1) What is the most important Kun Khmer word to learn first?
Teep ๐ฆถ and Check ๐ก๏ธ. These two words represent distance control + kick defense โ the foundation for safe training and smart fighting.
2) Is Kun Khmer vocabulary different from Muay Thai?
Many concepts are similar (teep, clinch, knees, elbows), but names and local usage can differ. If you want the big comparison, read: Kun Khmer vs Muay Thai.
3) How can I learn these terms fast?
Use this simple routine: read 10 terms โ shadow box 2 rounds โ watch 1 fight ๐ฏ. Then repeat the next day. Also follow: KKB Weekly Training Schedule.
4) What does โresetโ mean in KKB training?
Reset means return to balance + guard + calm breathing after an exchange. It keeps your defense clean and stops you from getting countered.
5) Where can I practice safely as a beginner?
Start here: Beginners, then add Warm-Up & Stretching and light drills from the Training Tips section.
Want more? ๐ Go deeper with: Kun Khmer Rules โข Kun Khmer Weight Classes โข Fighters Hub

