The KKB Technical Out-Fighter style is all about winning the fight without trading big damage ๐. You control the distance, hit first, exit clean, and keep your opponent stuck at the end of your long weapons ๐ฆตโteep, body kick, low kick, step-kicks, and sharp jabs.
If you like fighting smart (not wild), this style is for you โ . It works for beginners (safe habits) and also for advanced fighters (high-level timing & traps) ๐ฏ.
๐ Weekly Training PlanDay 1: Out-Fighter DistanceDay 3: Kick Control

0. Table of Contents ๐
- 1. What Is the KKB Out-Fighter Style?
- 2. Core Principles: Distance, Timing, Long Weapons
- 3. Stance + Guard + Footwork (No Free Hits)
- 4. Distance Tools: Teep, Jab, Long Kicks
- 5. Kick Control Drills (Table) ๐งช
- 6. Out-Fighter Combos + Exit Patterns ๐ชโฉ๏ธ
- 7. Timing Traps (Feints, Step Kicks, Draw Counters)
- 8. Common Mistakes (and Fast Fixes) โ ๏ธ
- 9. 60-Min Session Template (Gym or Home)
- 10. FAQ โ
1. What Is the KKB Out-Fighter Style? ๐ฅ

An out-fighter wins from the outside: you score, you move, you reset โ . Instead of waiting to react, you control the fight with:
- ๐ Distance (stay safe, stay sharp)
- โฑ๏ธ Timing (hit when they step)
- ๐ฆต Long weapons (teep + kicks + jab)
- ๐ชโฉ๏ธ Entry/Exit (in โ score โ out)
This style is perfect when you want to minimize damage and still win rounds cleanly ๐ก๏ธ.
Train it together with these pages: KKB Teep Basics ๐ฆถ, Entry/Exit Patterns ๐ชโฉ๏ธ, and Step-In/Step-Out Footwork ๐ฃ.
2. Core Principles: Distance, Timing & Long Weapons ๐ฏ

2.1 Distance Rule: โOutside Firstโ ๐
- Stay at a range where your teep/kick lands but their punch misses ๐ฆถ
- If they get close: pivot + reset (donโt trade just because you can)
- Always re-check your stance after each shot โ
2.2 Timing Rule: โHit the Stepโ โฑ๏ธ
- Best time to score: when they step forward or reset
- Use small feints to make them move ๐ญ
- Donโt chase the headโchase the feet ๐ฃ
2.3 Long Weapons: Teep + Long Kicks ๐ฆต
Your long weapons should be sharp, balanced, and recover instantly โก. Power is goodโฆ but control is what makes power usable ๐.
3. Stance + Guard + Footwork (No Free Hits) ๐ก๏ธ

3.1 Stance (Balanced, Light, Ready)
- Feet shoulder-width, rear heel slightly up โ
- Weight centered (not heavy front leg)
- Knees soft so you can check quickly ๐ฆต
3.2 Guard (Long Guard + Fast Return)
- Lead hand โtouch rangeโ for measuring ๐
- Chin down, eyes up ๐
- After every kick: hands come back first ๐ก๏ธ
3.3 Footwork (In โ Score โ Out)
You donโt run. You slide, angle, and reset ๐.
- Step in to score
- Pivot/angle after impact
- Reset outside again
Extra drills to connect this style: Angle Exit Drill โฉ๏ธ, JabโCross Exit ๐ช.
4. Distance Tools: Teep, Jab & Long Kicks ๐งฐ

4.1 Teep (The Remote Control) ๐ฆถ
- Use it to stop forward pressure
- Use it to set your body kick
- Use it to escape when they rush ๐ก๏ธ
Training link: Teep Wall Drill ๐งฑ.
4.2 Jab (The Range Finder) ๐ฅ
- Touch jab to measure distance ๐
- Hard jab to stop the step
- Double jab to force guard high
Training link: Jab-Only Shadow Boxing ๐ฅ.
4.3 Long Kicks (Body Kick + Low Kick + Step Kick) ๐ฆต
- Body kick when they plant their feet
- Low kick when they step heavy
- Step kick when they freeze from feints ๐ญ
5. Kick Control Drills (Table) ๐งช
| Drill | Time / Reps | Main Focus | Coaching Tip |
|---|---|---|---|
| Step-in Body Kick (rear leg) | 3 ร 10 each side | Entry + hip turn | Small step, no telegraph ๐ |
| Body Kick โ Return to Guard | 3 ร 12 | Recovery speed | Kick and snap back fast โก |
| Low Kick (outer thigh) line drill | 4 ร 8 each side | Angle + shin line | Cut through, donโt swing wide โ๏ธ |
| Kick โ Check (defense) | 3 ร 10 | Anti-counter | After kicking, be ready to check ๐ก๏ธ |
| Double Kick Timing (same leg) | 3 ร 6 | Rhythm + balance | Second kick is quick, not stronger ๐ |
| Feint โ Step Kick | 3 ร 8 | Timing trap | Feint with eyes/shoulder, not big motion ๐ญ |
Want the full โDay planโ built around these drills? Go here: Day 3 (Wed) โ Kick Control ๐ฆต.
6. Out-Fighter Combos + Exit Patterns ๐ชโฉ๏ธ
Out-fighter combos are not about โmore punchesโ. They are about clean scoring + clean exit โ .
| Combo | Best Range | Goal | Exit |
|---|---|---|---|
| Jab โ Teep | Long | Stop pressure + reset | Step out (rear foot first) ๐ฃ |
| Jab โ Body Kick | Long-mid | Score clean when guard is high | Angle out โฉ๏ธ |
| Feint โ Step Kick | Long | Catch the freeze (timing trap) | Pivot + hands up ๐ก๏ธ |
| Teep โ Rear Body Kick | Long | Push โ punish when they step back | Reset outside ๐ |
| Jab โ Low Kick (outer thigh) | Long-mid | Break stance + slow the step | Step out + check ready ๐ฆต |
If your exit is weak, fix it with: JabโCross Exit Drill ๐ช.
7. Timing Traps (Feints, Step Kicks, Draw Counters) ๐ญ
A smart out-fighter doesnโt chaseโฆ they invite mistakes ๐. Here are simple traps:
- ๐ญ Small feint โ opponent steps โ teep/jab lands
- ๐ฆต Low kick line โ opponent checks late โ body kick scores
- ๐ Look high โ step-kick to body lands
- ๐ก๏ธ Kick โ check โ stop the counter kick
To connect traps with defense, add: Kick Defense: Check & Return ๐ก๏ธ and Punch Defense: Block/Slip/Counter ๐ฅ.
8. Common Mistakes (and Fast Fixes) โ ๏ธ
| Mistake | What Happens | Fast Fix โ |
|---|---|---|
| Over-running backward | You lose balance and get trapped | Pivot/angle instead of straight retreat โฉ๏ธ |
| Big telegraphed kicks | Easy to check/counter | Small step-in, same rhythm, hands tight ๐ |
| Not returning guard after kick | You eat counters | Hands come back first, then reset ๐ก๏ธ |
| Only jabbing (no kicks) | Opponent walks you down | Mix teep + low kick + body kick ๐ฆต |
| Chasing the head | Miss and get countered | Attack the step and the stance ๐ฃ |
9. 60-Min Session Template (Gym or Home) ๐
Use this session when you want to build the out-fighter style fast (2โ3ร per week) โ .
| Block | Time | Focus | Key Rule |
|---|---|---|---|
| Warm-up + mobility | 10 min | Hips + ankles + guard | Move light, breathe ๐ฎโ๐จ |
| Footwork | 10 min | Step-in / step-out + pivot | No crossing feet ๐ฃ |
| Distance tools | 15 min | Jab + teep timing | Hit the step โฑ๏ธ |
| Kick control | 15 min | Body/low/step kicks | Recover fast โก |
| Combo + exit | 10 min | Score + angle out | Exit every time ๐ชโฉ๏ธ |
Want this in a full weekly structure? Start here: KKB Weekly Training Schedule ๐.
10. FAQ โ
Is the out-fighter style good for beginners?
Yes โ . It teaches safe habits first: distance, guard return, balance, and timing. Beginners who learn this early usually take less damage and improve faster ๐.
Why is the teep so important for an out-fighter?
Because it controls space ๐ฆถ. The teep stops pressure, breaks rhythm, and sets up kicks and exits. Itโs basically your โremote controlโ of the fight ๐.
What does โkick controlโ mean?
Kick control means your kick is balanced, accurate, and you can recover instantly โก. Control beats power when the opponent is trying to counter.
Best drills to build this style quickly?
- โ Step-in body kick (no telegraph)
- โ Kick โ return to guard
- โ Low kick line drill (cut through)
- โ Feint โ step kick (timing trap)
- โ Angle exit drill โฉ๏ธ
How do I spar like an out-fighter without running?
Donโt run backward nonstop. Use angles, pivots, and quick resets โ . Score once, then exit. Score again, then reset. Thatโs out-fighter sparring ๐ก๏ธ.
Related KKB Pages ๐
- Techniques Hub
- Training Hub
- KKB Weekly Schedule
- Entry/Exit Patterns
- Controlled Sparring (Range Only)
- Kun Khmer Rules
- Kun Khmer Glossary
โค๏ธ Support Cambodian Children
If you like KKB training content, you can support the project here: Donate / Help Children Cambodia ๐

