Day 1 is distance day. ๐๐ฅ This is the KKB Out-Fighter foundation: control the space, touch first, exit clean, and never get trapped on the center line.
If you want to fight smart in Kun Khmer, you must master: jab control, step timing, angle exits, feints, and resets. This 2-hour plan (3:30โ5:30) builds those habits in a simple, repeatable system. โ
Main focus: jab, footwork, angle exit, timing. If you master Day 1, everything becomes easier: you control range, you control pace, and you force your opponent to miss. ๐
๐ Table of Contents
- 1. Day 1 Summary (Mon) โ
- 2. Goal of the Day ๐ฏ
- 3. KKB Out-Fighter Rules (Distance Cheatsheet) ๐ง
- 4. Full 3:30โ5:30 Session Plan ๐
- 5. Distance Control Drills (Table) ๐งช
- 6. Out-Fighter Combos (Table) โก
- 7. Controlled Sparring Rules (Range Only) ๐ก๏ธ
- 8. Common Mistakes (And Fixes) ๐ซโ
- 9. Keep Training (Internal Links) ๐
- 10. FAQ โ
1. Day 1 Summary (Mon) โ
| Day | Time | Main Focus | Key Targets |
|---|---|---|---|
| Day 1 (Mon) | 3:30โ5:30 | ๐ฅ Out-Fighter Distance Control | Jab control, step timing, angle exits, reset discipline |

Goal of the day: touch clean, stay safe, and leave exchanges on your terms. Distance isnโt runningโฆ itโs control. ๐
2. Goal of the Day ๐ฏ
Day 1 builds one simple weapon system:
- โ Win the first touch (jab, teep, long kick feints)
- โ Exit safely (angle, pivot, step-out)
- โ Reset instantly (stance + guard + eyes forward)
Out-fighter mindset: โI decide when we trade.โ ๐ง
3. KKB Out-Fighter Rules (Distance Cheatsheet) ๐ง
- ๐ Measure first: jab/teep to test distance
- ๐ฆถ Step-in, step-out: donโt reach with the arms
- ๐งญ Exit at an angle: straight back is plan B
- ๐ญ Feint small: eyes/shoulder/hip, not huge motions
- ๐ก๏ธ Guard returns fast: hands go โhomeโ after every strike
- โ Reset is mandatory: no posing after combos
4. Full 3:30โ5:30 Session Plan ๐
Phase 1 โ Warm-Up + Movement (30 min) ๐ฅ
- (5 min)ย ๐ฅ Warm-Up & Stretching: light movement + joints
- 5 min light ๐ฅshadow boxing (jab only + guard return)
- 5 min ๐ฆถ footwork lines: step-in / step-out + stance freeze โ
- 5 min angle exits: step โ pivot โ reset
- 5 min breathing + posture reset ๐ฎโ๐จ
Phase 2 โ Technique Blocks (40 min) ๐งฑ
- Block A: jab mechanics + distance step
- Block B: feint to jab (read reaction)
- Block C: jab-cross then angle exit
- Block D: add teep entries (optional if beginner)
Phase 3 โ Drill Rounds (40 min) ๐งช
Rotate drills in 2โ3 minute rounds. Focus on clean reps, not power.
Phase 4 โ Controlled Sparring (15โ20 min) ๐ก๏ธ
Range-only sparring: touch + exit + reset. No brawling.
Phase 5 โ Cooldown (5 min) ๐ง
- slow breathing + shoulder relax
- calves/hips stretch (footwork support)
5. Distance Control Drills (Table) ๐งช
| Drill | Time / Reps | Main Focus | Coaching Tip |
|---|---|---|---|
| Step-in / Step-out footwork ๐ฆถ | 3 roundsย ร 2 min | Distance entry + exit | Move your feet first, then punch ๐ฆถSmall steps, no crossing feet |
| Jab-only shadow boxing ๐ฅ | 3 roundsย ร 2 min | Distance +ย Touch control + guard return | Snap back to guard every jab โก, chin down |
| Feint โ Jab (read reaction) ๐ญ | 3 roundsย ร 2 min | Timing + reaction bait | Feint small (eyes/shoulder), not big ๐ญ, make opponent flinch first |
| Jab โ Cross โ Exit ๐ฅ | 3 roundsย ร 2 min | Score + disappear + timing + power line | Donโt stay in front, hit, angle off, reset โ |
| Angle exit drill ๐ | 3 roundsย ร 2 min | Anti-pressure movement + Avoid counters | Hit, exit, reset. Donโt back up straight every time ๐งญ |
Out-fighter training is not โrunning away.โ Itโs smart control:
- ๐ง Control the range (outside โ touch โ outside)
- ๐ฅ Score first with the jab and straight shots
- ๐ฆถ Move after every action (donโt stay still)
- ๐ Exit on angles (left/right) instead of backing straight
- โฑ๏ธ Break opponent timing (slow/fast/feint)
If your opponent canโt set their feet, they canโt hurt you. Simple. โ
6. Out-Fighter Combos (Table) โก
These combos are built for distance: touch โ exit โ reset. Keep them clean.
| Combo | Best Use | Key Target | Exit Rule |
|---|---|---|---|
| 1) Jab โ Step Out | Range testing | Face/guard | Step out + guard up โ |
| 2) Feint โ Jab | Draw a reaction | Eyes + timing | Reset stance instantly ๐ฏ |
| 3) Jab โ Cross โ Angle Exit | Score then leave | Head/center line | Exit left/right ๐งญ |
| 4) Jab โ Low kick ๐ฆต (optional) | Slow pressure fighters, control legs | Outer thigh | Kick + step out (donโt stand) ๐ฆต |
| 5) Teep โ Jab (optional) | Stop forward rush | Body/hips | Reset distance after teep ๐ |

7. Controlled Sparring Rules (Range Only) ๐ก๏ธ
This is technical sparring designed for out-fighters. Light power, high skill.
- โ You must use jab or feint before you enter
- โ After every exchange: exit or reset (no standing still)
- โ Only 2โ3 strike combos max (keep it clean)
- โ No brawling, no chasing wild swings
Score system: clean touch + clean exit = point. ๐ฏ
8. Common Mistakes (And Fixes) ๐ซโ
- โ Reaching with the arms โ โ step in first, then jab
- โย Backing straight every timeย โ โ angle exit left/right
- โ Feinting too big โ โ small feints, fast real strikes
- โ Admiring the jab โ โ jab then guard returns instantly
- โ Too many combos โ โ pick 2โ3 and make them sharp
- โย Jab with no footworkย โ โ step in, step out
- โย Admiring punchesย โ โ hit then move instantly
- โย Same rhythm all roundย โ โ feint + speed changes
- โย Hands drop after jabย โ โ snap back to guard
Out-fighter success is simple: touch + disappear. ๐จ
9. Keep Training (Internal Links) ๐
Use these pages to complete the week and strengthen your internal linking structure:
- ๐ Weekly hub: KKB Weekly Training Schedule
- ๐ฆถ Day 2: Teep + Range Control
- ๐ฆต Day 3: Kick Control (Long Weapons)
- ๐ก๏ธ Day 4: Defense + Counters
- โก Day 5: Conditioning Intervals (10s/20s)
- ๐ Day 6: Mix Day (Skill Review)
- ๐ฅ Training basics: Training
- ๐ฅ Learn faster: Training Videos
Want the style context? ๐
10. FAQ โ
What does โout-fighterโ mean in Kun Khmer?
An out-fighter controls distance, scores first, and avoids messy exchanges. The goal is to touch clean and reset safely.
What is the best drill for distance control?
Step-in / step-out footwork plus jab-only shadow boxing. If your feet control distance, your jab becomes dangerous.
How many rounds should I do on Day 1?
A strong Day 1 session includes 6โ10 rounds total (mixing drills + light sparring), depending on level and fitness.
Is Day 1 good for beginners?
Yes. Day 1 is perfect for beginners because it builds safe habits: guard, footwork, and clean exits.
Do I need teep for out-fighter style?
It helps a lot. The teep stops pressure and keeps range. But beginners can start with jab + footwork first.

