Home ยป KKB Weekly Training Schedule ๐ŸฅŠ 6 Days/Week ยป Day 1 (Mon) Out-Fighter Distance ๐ŸฅŠ KKB Weekly Training Plan (3:30โ€“5:30)

Day 1 (Mon) Out-Fighter Distance ๐ŸฅŠ KKB Weekly Training Plan (3:30โ€“5:30)

Day 1 (Mon) Out-Fighter Distance ๐ŸฅŠ KKB Weekly Training Plan (3:30โ€“5:30)
Home ยป KKB Weekly Training Schedule ๐ŸฅŠ 6 Days/Week ยป Day 1 (Mon) Out-Fighter Distance ๐ŸฅŠ KKB Weekly Training Plan (3:30โ€“5:30)

Day 1 is distance day. ๐Ÿ“๐ŸฅŠ This is the KKB Out-Fighter foundation: control the space, touch first, exit clean, and never get trapped on the center line.

If you want to fight smart in Kun Khmer, you must master: jab control, step timing, angle exits, feints, and resets. This 2-hour plan (3:30โ€“5:30) builds those habits in a simple, repeatable system. โœ…

Main focus: jab, footwork, angle exit, timing. If you master Day 1, everything becomes easier: you control range, you control pace, and you force your opponent to miss. ๐Ÿ˜ˆ


๐Ÿ“Œ Table of Contents


1. Day 1 Summary (Mon) โœ…

DayTimeMain FocusKey Targets
Day 1 (Mon)3:30โ€“5:30๐ŸฅŠ Out-Fighter Distance ControlJab control, step timing, angle exits, reset discipline
KKB Out-Fighter Goals (Distance Control)

Goal of the day: touch clean, stay safe, and leave exchanges on your terms. Distance isnโ€™t runningโ€ฆ itโ€™s control. ๐Ÿ˜„


2. Goal of the Day ๐ŸŽฏ

Day 1 builds one simple weapon system:

  • โœ… Win the first touch (jab, teep, long kick feints)
  • โœ… Exit safely (angle, pivot, step-out)
  • โœ… Reset instantly (stance + guard + eyes forward)

Out-fighter mindset: โ€œI decide when we trade.โ€ ๐Ÿง 


3. KKB Out-Fighter Rules (Distance Cheatsheet) ๐Ÿง 

  • ๐Ÿ“ Measure first: jab/teep to test distance
  • ๐Ÿฆถ Step-in, step-out: donโ€™t reach with the arms
  • ๐Ÿงญ Exit at an angle: straight back is plan B
  • ๐ŸŽญ Feint small: eyes/shoulder/hip, not huge motions
  • ๐Ÿ›ก๏ธ Guard returns fast: hands go โ€œhomeโ€ after every strike
  • โœ… Reset is mandatory: no posing after combos

4. Full 3:30โ€“5:30 Session Plan ๐Ÿ•’

Phase 1 โ€” Warm-Up + Movement (30 min) ๐Ÿ”ฅ

  • (5 min)ย ๐Ÿ”ฅ Warm-Up & Stretching: light movement + joints
  • 5 min light ๐ŸฅŠshadow boxing (jab only + guard return)
  • 5 min ๐Ÿฆถ footwork lines: step-in / step-out + stance freeze โœ…
  • 5 min angle exits: step โ†’ pivot โ†’ reset
  • 5 min breathing + posture reset ๐Ÿ˜ฎโ€๐Ÿ’จ

Phase 2 โ€” Technique Blocks (40 min) ๐Ÿงฑ

  • Block A: jab mechanics + distance step
  • Block B: feint to jab (read reaction)
  • Block C: jab-cross then angle exit
  • Block D: add teep entries (optional if beginner)

Phase 3 โ€” Drill Rounds (40 min) ๐Ÿงช

Rotate drills in 2โ€“3 minute rounds. Focus on clean reps, not power.

Phase 4 โ€” Controlled Sparring (15โ€“20 min) ๐Ÿ›ก๏ธ

Range-only sparring: touch + exit + reset. No brawling.

Phase 5 โ€” Cooldown (5 min) ๐ŸงŠ

  • slow breathing + shoulder relax
  • calves/hips stretch (footwork support)

5. Distance Control Drills (Table) ๐Ÿงช

DrillTime / RepsMain FocusCoaching Tip
Step-in / Step-out footwork ๐Ÿฆถ3 roundsย ร— 2 minDistance entry + exitMove your feet first, then punch ๐ŸฆถSmall steps, no crossing feet
Jab-only shadow boxing ๐ŸฅŠ3 roundsย ร— 2 minDistance +ย Touch control + guard returnSnap back to guard every jab โšก, chin down
Feint โ†’ Jab (read reaction) ๐ŸŽญ3 roundsย ร— 2 minTiming + reaction baitFeint small (eyes/shoulder), not big ๐ŸŽญ, make opponent flinch first
Jab โ†’ Cross โ†’ Exit ๐Ÿ’ฅ3 roundsย ร— 2 minScore + disappear + timing + power lineDonโ€™t stay in front, hit, angle off, reset โœ…
Angle exit drill ๐Ÿ“3 roundsย ร— 2 minAnti-pressure movement + Avoid countersHit, exit, reset. Donโ€™t back up straight every time ๐Ÿงญ

Out-fighter training is not โ€œrunning away.โ€ Itโ€™s smart control:

  • ๐Ÿง  Control the range (outside โ†’ touch โ†’ outside)
  • ๐ŸฅŠ Score first with the jab and straight shots
  • ๐Ÿฆถ Move after every action (donโ€™t stay still)
  • ๐Ÿ“ Exit on angles (left/right) instead of backing straight
  • โฑ๏ธ Break opponent timing (slow/fast/feint)

If your opponent canโ€™t set their feet, they canโ€™t hurt you. Simple. โœ…


6. Out-Fighter Combos (Table) โšก

These combos are built for distance: touch โ†’ exit โ†’ reset. Keep them clean.

ComboBest UseKey TargetExit Rule
1) Jab โ†’ Step OutRange testingFace/guardStep out + guard up โœ…
2) Feint โ†’ JabDraw a reactionEyes + timingReset stance instantly ๐ŸŽฏ
3) Jab โ†’ Cross โ†’ Angle ExitScore then leaveHead/center lineExit left/right ๐Ÿงญ
4) Jab โ†’ Low kick ๐Ÿฆต (optional)Slow pressure fighters, control legsOuter thighKick + step out (donโ€™t stand) ๐Ÿฆต
5) Teep โ†’ Jab (optional)Stop forward rushBody/hipsReset distance after teep ๐Ÿ“
Day 1 (Mon) Out-Fighter Distance ๐ŸฅŠ KKB Training Plan 2026 (3:30โ€“5:30 PM)
Day 1 (Mon) Out-Fighter Distance ๐ŸฅŠ KKB Training Plan (3:30โ€“5:30 PM)

7. Controlled Sparring Rules (Range Only) ๐Ÿ›ก๏ธ

This is technical sparring designed for out-fighters. Light power, high skill.

  • โœ… You must use jab or feint before you enter
  • โœ… After every exchange: exit or reset (no standing still)
  • โœ… Only 2โ€“3 strike combos max (keep it clean)
  • โŒ No brawling, no chasing wild swings

Score system: clean touch + clean exit = point. ๐ŸŽฏ


8. Common Mistakes (And Fixes) ๐Ÿšซโœ…

  • โŒ Reaching with the arms โ†’ โœ… step in first, then jab
  • โŒย Backing straight every timeย โ†’ โœ… angle exit left/right
  • โŒ Feinting too big โ†’ โœ… small feints, fast real strikes
  • โŒ Admiring the jab โ†’ โœ… jab then guard returns instantly
  • โŒ Too many combos โ†’ โœ… pick 2โ€“3 and make them sharp
  • โŒย Jab with no footworkย โ†’ โœ… step in, step out
  • โŒย Admiring punchesย โ†’ โœ… hit then move instantly
  • โŒย Same rhythm all roundย โ†’ โœ… feint + speed changes
  • โŒย Hands drop after jabย โ†’ โœ… snap back to guard

Out-fighter success is simple: touch + disappear. ๐Ÿ’จ


Use these pages to complete the week and strengthen your internal linking structure:

Want the style context? ๐Ÿ‘‡


10. FAQ โ“

What does โ€œout-fighterโ€ mean in Kun Khmer?

An out-fighter controls distance, scores first, and avoids messy exchanges. The goal is to touch clean and reset safely.

What is the best drill for distance control?

Step-in / step-out footwork plus jab-only shadow boxing. If your feet control distance, your jab becomes dangerous.

How many rounds should I do on Day 1?

A strong Day 1 session includes 6โ€“10 rounds total (mixing drills + light sparring), depending on level and fitness.

Is Day 1 good for beginners?

Yes. Day 1 is perfect for beginners because it builds safe habits: guard, footwork, and clean exits.

Do I need teep for out-fighter style?

It helps a lot. The teep stops pressure and keeps range. But beginners can start with jab + footwork first.