Day 2 is the KKB βdistance day.β π§ π¦Ά Youβll build a teep that doesnβt just push β it controls range, breaks rhythm, protects your center, and sets up clean offense.
π¦Άπ₯ When your teep is strong, your opponent canβt enter clean, canβt set rhythm, and canβt pressure for free.
This session is built for a full 2-hour training block (3:30β5:30): warm-up, teep mechanics, range drills, partner work, and controlled sparring rules that keep everyone improving safely. β

π Table of Contents
- 1. Day 2 Summary (Tue) β
- 2. Goal of the Day π―
- 3. Teep Principles (KKB Style) π¦Ά
- 4. Session Structure (3:30β5:30) β±οΈ
- 5. Teep + Range Control Drills (Table) π§ͺ
- 6. Partner Drills (Table) π€
- 7. Teep Combos & Follow-Ups (Table) π₯
- 8. Controlled Sparring Rules π‘οΈ
- 9. Common Mistakes (Fix Fast) π«β
- 10. Keep Training (Internal Links) π
- 11. FAQ β
1. Day 2 Summary (Tue) β
| Day | Time | Main Focus | Key Targets |
|---|---|---|---|
| Day 2 (Tue) | 3:30β5:30 | π¦Ά Teep + Range Control | Lead teep, rear teep, push timing, Entry/Exit patterns πͺβ©οΈ, reset distance |
Goal of the day: a teep that is sharp, balanced, and instantly recoverable. Power is niceβ¦ but control is what makes power usable. π
2. Goal of the Day π―
- β Own the center line (donβt get walked down)
- β Stop pressure with lead teep + reset
- β Use rear teep to punish step-ins
- β Enter safely behind the teep (no rushing)
- β Exit on angle after the teep (no standing still)
KKB rule: Teep is a βrange weapon.β If you teep and fall forward, you lose the range battle. π‘οΈ
3. Teep Principles (KKB Style) π¦Ά
- Knee up first: donβt swing the leg like a kick
- Push through the hip: hip drives, shoulders stay relaxed
- Hands stay home: guard high while teeping
- Fast recovery: teep β land back into stance immediately
- Eyes on target: teep is timing, not guessing π
Distance cheat code: Teep is not only βpush.β Itβs also βtouch.β A light teep that disrupts rhythm can be more effective than a hard teep that makes you off-balance. β‘
4. Session Structure (3:30β5:30) β±οΈ
| Block | Time | Focus | Coach Cue |
|---|---|---|---|
| Warm-up + mobility π₯ | 15 min | Footwork + hip activation | Light + sharp, no fatigue |
| Teep Mechanics | 25 min | Lead/rear teep form + recovery | Knee up β push β snap back |
| Range Drills | 30 min | Stop pressure + control center | Teep decides the distance |
| Partner drills / pad work π€ | 30 min | Timing vs step-in attacks. Distance timing + target accuracy | Hit early, donβt chase |
| Controlled sparring (range only) π‘οΈ | 15β20 min | Range-only scoring.Score with teep, stop entry, keep center | Teep + reset + angle exit |
| Cooldown | 5β10 min | Breathing + hips/calves | Recover for Day 3 |
5. Teep + Range Control Drills (Table) π§ͺ
| Drill | Time / Reps | Main Focus | Coaching Tip |
|---|---|---|---|
| Teep Technique Basics | 3 Γ 10 each leg | Form + balance | Knee up first, donβt swingextension, fast recovery π¦Ά |
| Teep Wall Drill | 50 reps each side | Line + control | Push straight, recover fast β‘Balance + correct line + guard discipline |
| Lead Teep Touch (light) | 3 Γ 12 | Timing + rhythm break | Touch and reset β donβt fall in π |
| Rear Teep Stop-Step | 3 Γ 10 | Stop pressure | Hit them as they step π |
| Teep β Step Out Reset | 3 Γ 8 each side | Exit distance | Teep then angle out π§ |
| Double Teep Rhythm (same leg) | 3 Γ 6 | Balance + timing | Second teep is quick, not harder π |
6. Partner Drills (Table) π€
| Partner Drill | Rounds | Attackerβs Job | Defenderβs Job (Teep) |
|---|---|---|---|
| Walk-Forward Pressure | 3 Γ 2 min | Step in safely (no wild swings) | Teep to stop + reset distance π‘οΈ |
| Step-In Jab Test | 3 Γ 2 min | Jab entry only | Lead teep intercept + angle exit π§ |
| Teep Catch / Parry (light) | 3 Γ 2 min | Try to catch/parry teep | Mix touch teep + rear teep timing ποΈ |
| Feint Entry vs Teep | 3 Γ 2 min | Feint then step in | Donβt biteβteep on the real step π |
7. Teep Combos & Follow-Ups (Table) π₯
| Combo | When to Use | Main Benefit | Coach Tip |
|---|---|---|---|
| Lead Teep β Jab-Cross β Exit | When they pause after the teep | Safe entry + scoring | Hands back fast, donβt chase β‘ |
| Rear Teep β Reset β Jab | When they walk you down | Stops pressure | Teep early, not late π |
| Teep β Angle Step β Jab | When they try to counter straight | Breaks the center line | Step off first, then punch π§ |
| Touch Teep β Touch Teep β Hard Teep | When they start reacting too early | Timing trap | Same look, different power π |
| Teep β Clinch Entry (light) | When they cover and freeze | Close distance safely | Hands high, head safe π‘οΈ |
8. Controlled Sparring Rules π‘οΈ
This is range-only sparring. The goal is skill, not damage.
- β Light power (technical)
- β Score with teep + clean reset
- β You must exit after you land (step out or angle)
- β No hard elbows/knees
- β No wild punching exchanges
Scoring idea: Teep lands clean + you keep balance + you reset = point. π―
9. Common Mistakes (Fix Fast) π«β
- β Swinging the leg instead of lifting knee β β Knee up first, then extend
- β Teeping and falling forward β β keep chest tall, recover fast
- β Dropping hands while teeping β β Teep with guard up (hands protect face)
- β Only one teep rhythm β β mix touch teep + stop-step teep + fast teep / fake teep / double teep
- β Only one teep rhythm β β mix touch teep + stop-step teep
- β Teep too late β β teep on their step, not after
- β No exit after teep β β teep then angle out π§
- β Slow recovery after teep β β Retract fast and return to stance immediately π§
- β Leaning back too much β β Keep chest tall, engage core, small lean only
10. Keep Training (Internal Links) π
Use these KKB pages to build the full weekly system :
- π Weekly hub: KKB Weekly Training Schedule
- π₯ Day 1: Day 1 β Out-Fighter Distance
- 𦡠Day 3: Day 3 β Kick Control (Long Weapons)
- π‘οΈ Day 4: Day 4 β Defense + Counters
- β‘ Day 5: Day 5 β Conditioning (10s/20s)
- π Range sparring: Controlled Sparring (Range Only)
- π¦Ά Teep technique: Teep Technique Basics
- π§± Wall drill: Teep Wall Drill
- π§ Footwork base: Step In / Step Out Footwork
- π§ Exits: Angle Exit Drill
11. FAQ β
What is the best teep for beginners?
The lead teep is the easiest to learn first. Focus on balance, straight line push, and fast recovery back to stance.
When should I use the rear teep?
Use the rear teep when your opponent steps in hard or walks you down. Itβs a strong βstop weaponβ if timed early.
How do I stop falling forward after teeping?
Keep your posture tall, push through the hip (not the shoulders), and snap the foot back quickly to your stance.
Should we spar hard on Day 2?
No. Day 2 is range skill day. Keep sparring controlled and technical so timing improves without injuries.
Can I train teep every day?
Yes β but keep most reps light and technical. A few sharp rounds daily can improve timing fast without overloading your hips.

