If you want your Kun Khmer defense to actually work in real exchanges, you need structure. Not random sparring. β
This page gives you ready-to-use drill tables for a 30-minute block focused on one simple KKB rule:
DEFENSE β COUNTER (1β2 shots) β PIVOT β RESET π
Use this session inside KKB Weekly Training Schedule or anytime you want clean, safe, repeatable skills.
π Table of Contents
- 1. Session Summary (30 Min) β
- 2. Round Plan Table (6Γ3 Min) β±οΈ
- 3. Core Drill Tables (Defense β Counter β Pivot) π§ͺ
- 4. Counter Menu Table (Fast Answers) β‘
- 5. Controlled Sparring Rules Table π‘οΈ
- 6. Common Mistakes & Fixes Table π«β
- 7. Keep Training (Internal Links) π
- 8. FAQ β
1. Session Summary (30 Min) β
| Block | Time | Main Focus | Key Targets |
|---|---|---|---|
| Drill Tables π§ͺ | 30 min | Defense β counter β pivot | 1β2 shots then move π§ |
Goal of the block: You stop βblocking and freezing.β You defend, answer immediately, and leave the line clean. π
2. Round Plan Table (6Γ3 Min) β±οΈ
This simple round plan keeps everything organized. You can run it with pads, partner drills, or technical sparring.
| Round | Time | Theme | Coaching Tip |
|---|---|---|---|
| Round 1 | 3 min | Kick defense: check β return | Check compact, land stable 𦡠|
| Round 2 | 3 min | Punch defense: block/slip β 1β2 | Donβt lean on slips π |
| Round 3 | 3 min | Pivot exits after counter | Hit then disappear π§ |
| Round 4 | 3 min | Teep defense: parry β jab-cross | Small parry, big punish π¦Ά |
| Round 5 | 3 min | Pressure reset: defend β pivot β reset | Reset is a skill β |
| Round 6 | 3 min | Free round: pick 2 counters only | Less counters = sharper counters β‘ |
3. Core Drill Tables (Defense β Counter β Pivot) π§ͺ
These are the βmoney drills.β Run them in pairs. One attacks light, the other defends + counters clean.
| Drill | Time / Reps | Main Focus | Coaching Tip |
|---|---|---|---|
| Kick β Check β Counter β Pivot | 3 Γ 10 each side | Anti-counter kick defense | After counter, pivot out immediately π§ |
| Block β Jab-Cross β Exit Angle | 3 Γ 12 | Fast hands + safe exit | 1β2 shots then move β‘ |
| Slip β Cross (or Hook) β Reset | 4 Γ 8 each side | Head movement + return to stance | Slip small, eyes forward π |
| Teep Parry β Jab β Cross β Pivot | 3 Γ 10 | Range defense β instant punish | Parry is a tap, not a swing π¦Ά |
| Catch (light) β Knee Tap β Exit | 3 Γ 6 each side | Control + disruption | Catch only if safe, then get out β |
| Defense Chain: Block β Check β Pivot | 3 Γ 60 sec | Staying calm under mix attacks | No panic steps, keep stance stable π‘οΈ |
Optional upgrade: Add a timer: 20 seconds smooth / 10 seconds fast π₯
4. Counter Menu Table (Fast Answers) β‘
Pick 2β3 counters only for the day. Repetition builds automatic reactions.
| Opponent Attack | Your Defense | Your Counter (1β2 Shots) | Exit |
|---|---|---|---|
| Rear body kick | Check 𦡠| Return low kick | Pivot out π§ |
| Jab-cross | High block π‘οΈ | Jab-cross | Angle step + reset β |
| Hook | Roll / cover | Cross (or jab-cross) | Step out + reset β |
| Teep | Parry π¦Ά | Jab-cross | Pivot away π§ |
| Low kick | Check 𦡠| Cross (or low kick back) | Reset + guard up π‘οΈ |
| Forward pressure | Guard + footwork | Jab β teep | Exit angle π§ |
5. Controlled Sparring Rules Table π‘οΈ
Use these rules to keep sparring technical and aligned with the drill block.
| Rule | Why It Matters | Coach Cue |
|---|---|---|
| Light power only β | Speed + timing grows faster than ego | βClean, not mean.β |
| Counter after every defense | Builds automatic reactions | βDefend, answer!β |
| Max 1β2 counter shots | Stops brawling and over-committing | βTouch and go.β β‘ |
| Mandatory pivot or reset after counter | Prevents follow-up damage | βHit then move.β π§ |
| No hard elbows unless agreed | Safety and control | βProtect your partner.β π‘οΈ |
6. Common Mistakes & Fixes Table π«β
| Mistake | What Happens | Fix | Quick Cue |
|---|---|---|---|
| Blocking then freezing | You eat the second attack | Counter immediately (1β2) | βAnswer back!β β‘ |
| Too many counter shots | You get clipped on exit | Short counters + pivot | βTwo and out.β π§ |
| Leaning on slips | Off-balance = easy target | Slip small, feet under hips | βSmall head move.β π |
| Checking with hands down | Kick + punch combos hit you | Hands stay home | βGuard never leaves.β π‘οΈ |
| No reset discipline | You drift into danger | Stance, guard, breathe | βReset.β β |
7. Keep Training (Internal Links) π
Use these links to strengthen your KKB training silo and keep users moving through the site:
- π Weekly hub: KKB Weekly Training Schedule
- π‘οΈ Day 4 plan: Day 4 (Thu) Defense + Counters
- 𦡠Kick defense: Kick Defense (Check & Return)
- π₯ Punch defense: Punch Defense (Block, Slip, Counter)
- π§ Exit skills: Angle Exit Drill
- π¦Ά Range control: Entry/Exit Patterns (Teep)
- π‘οΈ Sparring rules: Controlled Sparring (Range Only)
- π₯ Watch sessions: Training Videos
8. FAQ β
How many counter shots should I throw?
Keep it to 1β2 shots, then pivot or reset. Longer counters usually make you stand still and get hit back.
Should I pivot every time?
Not always. The rule is pivot OR reset. If your angle is clean, pivot. If space is open, reset to distance safely.
Are these drill tables good for beginners?
Yes. Beginners should use slower speed and focus on stance, guard, and balance before adding faster counters.
How often should I do this 30-minute block?
1β2 times per week is perfect. You can also add a mini version (10 minutes) after warm-up as a reminder block.
Should sparring be hard in this session?
No. Keep it technical. Hard sparring destroys timing practice and makes you forget the pivot + reset habit.

